Nvidia Brings Ray Tracking and DLSS Support to ARM-Based Computers

While GPUs may be in short supply due to theongoing global chip shortage, Nvidia is not hitting the breaks on innovation. The technology giant recently launched its newRTX 3050 and RTX 3050Ti GPUsfor Intel and AMD laptops. And today, Nvidia has announced that it’s taking a major leap to support another popular CPU architecture – ARM.

Yeah, you read that right. For the first time ever, Nvidia has demoed RTX support on an ARM-based platform. To achieve this feat, Nvidia paired an ARM-based MediaTek Kompanio 1200 CPU (used in Chromebooks) with theGeForce RTX 3060 GPU. The demo showed off real-time ray-tracing and DLSS in Wolfstein: Youngblood and The Bistro on an ARM platform.

Now, for those wondering, how ray tracing and DLSS support was made possible on an ARM processor for Chromebooks? Well, in anofficial blog post, Nvidia says that it has ported several of its RTX SDKs over to the ARM platform. While three of them, i.e RTXDI, NRD, and RTXMU, are ready for use, support for two more SDKs (RTXGI and DLSS) will arrive soon. You can all about these SDKs and what they do right here:

Nvidia is expanding RTX support, i.e advanced graphics and ray-tracing, to ARM CPUs to give gamers even more choices. ARM devices with Nvidia RTX graphics cards could offer a casual gamer the best of both worlds – a more power-efficient laptop with high-fidelity graphics support.

Anmol

Getting my start with technology journalism back in 2016, I have been working in the industry for over 7 years. Currently, as the Editor of Beebom, I’m leading the coverage on the website. While my expertise lies in Android, Windows, and the apps world, find me reading manga, watching anime, and playing Apex in my free time.

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